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| Playtime | Not Played |
| Last Activity | Never |
| Added | 8/20/2026 10:04:50 |
| Modified | 8/20/2026 12:00:43 |
| Completion Status | Not Played |
| Library | Itch.io |
| Source | itch.io |
| Platform | Nintendo Game Boy Color |
| Release Date | 8/7/2026 |
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| Tag | 8-Bit Action FPS Game Boy Game Boy ROM Homebrew Pixel Art Retro Shooter |
WOLF is a tense first-person action game built for Game Boy Color.
Its custom raycasting engine transforms the humble handheld into a maze of textured corridors, bold colour palettes, and lurking enemies. Every level brings its own visual identity, from stark industrial passages to vivid neon chambers.
Behind its chunky presentation, WOLF is an ambitious technical showcase, combining procedural maps, textured walls, depth shading, animated effects, and responsive combat. It is tense, immediate, colourful, and unmistakably Game Boy.
That's it. Go play.
The gameplay in WOLF is elegantly simple: hunt down and kill the required number of enemies, recover the Exit Key, and push onward before your limited health runs out.
Note: The Radar, Level Number, Enemy Quota, and your Health Points are displayed at the bottom of the screen.
You start the game with three Health Points - and you're certainly going to need them.
Enemies patrol, pursue, and fire projectiles that can be dodged at the last moment. Don't be a hero: when the enemy quota reaches zero, head for the exit.
The overhead radar helps you navigate the ever-shifting level layouts. Should you manage to collect the Radar pickup, you'll also be able to see the enemy positions...
MENUS:
IN-GAME:
Design, Code, and Art: SHANE MCCAFFERTY (@egvroom)
Music and SFX: SLOOPYGOOP
Testing: STEPHEN LUDGATE
Production: ANDY ROBERTS
Special Thanks: JIM SQUIRES
A ROCKETSHIP PARK production for Thalamus Digital.